PREMISE ∞
Premise ∞
Game Overview
A violent impact brings you here: you slip and hit your head, you're in a car accident, the world around you implodes. Then you open your eyes.
Bruised up, or a little worse, you drag yourself out of a makeshift med tent. You're gonna need a vehicle to get you to the nearest major city, glowing in the distance. Luckily, somebody's conveniently waiting nearby to give you one—through a loan, of course, since you don't have any money. Interest rates are low and you'll have 6 months before they start sending collectors after you.
If you're unfamiliar with cars, there's a wrinkled WikiHow-style manual for you. Don't worry about traffic laws; just put your foot on the pedal and steer. Until you reach the main city, chances are you'll be alone on the road...except when you suddenly aren't.
Either way, best accept the debt or you won't make it very far. As for how to pay it off? Well, the bright city of Panorama offers plenty of jobs, contracts, and danger. Beware of the diffusion zones and cosmic storms. Out there, the unknown lurks.
"Glad you pulled through, friend. Need a hand?"
Bruised up, or a little worse, you drag yourself out of a makeshift med tent. You're gonna need a vehicle to get you to the nearest major city, glowing in the distance. Luckily, somebody's conveniently waiting nearby to give you one—through a loan, of course, since you don't have any money. Interest rates are low and you'll have 6 months before they start sending collectors after you.
If you're unfamiliar with cars, there's a wrinkled WikiHow-style manual for you. Don't worry about traffic laws; just put your foot on the pedal and steer. Until you reach the main city, chances are you'll be alone on the road...except when you suddenly aren't.
Either way, best accept the debt or you won't make it very far. As for how to pay it off? Well, the bright city of Panorama offers plenty of jobs, contracts, and danger. Beware of the diffusion zones and cosmic storms. Out there, the unknown lurks.
The Diadem is an invite-only panfandom game set in a lawless retro-futuristic, ever-morphing world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population thriving—as much as they can.
Travel and exploration are emphasized. Characters will start with a car and debt they must repay. OOC, the initial debt is designed to motivate characters, pushing them into the world where they can start to uncover mysteries and carve out their purpose. They'll have the chance to get a job, loot and shoot, join a cult, pursue answers in the great abyss...anything they want.
Characters aren't unique as fluxdrifts in this world. Diadem locals all have similar stories: an old woman who claims she hailed from another star. A son who says his great-great-grandfather knew a strange language everybody spoke "back home." As characters explore, they might stumble across a coin from their canon or a ticket to a movie they recognize. What does this mean? That's for them to discover.
Events will be based on cosmic storms every other month. In between, there'll be environment changes, mysteries, contracts, and—of course—player plots. Major themes are survival, creeping dread, action, and cosmic horror. Our goal is to facilitate player scenarios as much as possible. As long as it doesn't break the game or ruin anybody's fun, we'll likely say yes.
The game's aesthetics are directly inspired by the art of Simon Stålenhag (particularly Tales from the Loop, Things from the Flood, and The Electric State) and from the video game Pacific Drive.
Travel and exploration are emphasized. Characters will start with a car and debt they must repay. OOC, the initial debt is designed to motivate characters, pushing them into the world where they can start to uncover mysteries and carve out their purpose. They'll have the chance to get a job, loot and shoot, join a cult, pursue answers in the great abyss...anything they want.
Characters aren't unique as fluxdrifts in this world. Diadem locals all have similar stories: an old woman who claims she hailed from another star. A son who says his great-great-grandfather knew a strange language everybody spoke "back home." As characters explore, they might stumble across a coin from their canon or a ticket to a movie they recognize. What does this mean? That's for them to discover.
Events will be based on cosmic storms every other month. In between, there'll be environment changes, mysteries, contracts, and—of course—player plots. Major themes are survival, creeping dread, action, and cosmic horror. Our goal is to facilitate player scenarios as much as possible. As long as it doesn't break the game or ruin anybody's fun, we'll likely say yes.
The game's aesthetics are directly inspired by the art of Simon Stålenhag (particularly Tales from the Loop, Things from the Flood, and The Electric State) and from the video game Pacific Drive.
Please expect creepy or disturbing imagery, body horror (and other horror types), some blood/violence/gore in descriptions and images, drug use, and other dark themes across our game pages and events.